Hi everyone,
Here is a Houdini 22 Rock Module HDA I’ve been developing. It uses SOPs for shaping, COPs for texturing and baking, and TOPs to batch-generate multiple iterations of the asset.
This pipeline features fast edge cutting, RBD physics behaviors, texture baking via adjacency projection, parallel computing for faster results, and Python in TOPs to drive automation.
Houdini Setup
Unreal Engine Importation
Base Shape
Fracture
Polish
COPs (Copernicus) Vizualiser