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Rock Module HDA (Houdini Digital Assets) - Houdini, Unreal Engine 5 & Python

Hi everyone,

Here is a Houdini 22 Rock Module HDA I’ve been developing. It uses SOPs for shaping, COPs for texturing and baking, and TOPs to batch-generate multiple iterations of the asset.

This pipeline features fast edge cutting, RBD physics behaviors, texture baking via adjacency projection, parallel computing for faster results, and Python in TOPs to drive automation.

Houdini Setup

Unreal Engine Importation

Base Shape

Fracture

Polish

COPs (Copernicus) Vizualiser

Copernicus Layers

Copernicus Layers

Master Material

Master Material

Blueprint Logic

Blueprint Logic