Hi everyone,
This Vegetation Tools HDA is designed to create organic and plant structures such as trees, shrubs, and intricate root and twigs systems. With customizable and art directive options, users can build complex, naturalistic vegetation models tailored to any project.
Main Features:
Curve-Based Shape Creation: Define the base structure with custom curves, offering maximum artistic flexibility for creating vegetation forms.
Optimized Detailing Workflow: The generator converts the initial mesh shape into VDB format, making it easier to add high-resolution details and realism to branches, twigs, roots, and trunk surfaces before converting back to a final polygon mesh.
Dynamic Root Adaptation with Colliders: The root system can automatically adjust its shape to collide with objects in your scene, adapting to the form of nearby geometry for realistic integration into your environment.
Animation-Ready Compatibility: Extract bones for seamless integration with Houdini’s KineFX and/or Vellum, enabling dynamic movement and simulation of your generated vegetation.
Thanks in advance for watching and sharing your thoughts about it!
Vegetation Tools HDA : https://fortantonis.gumroad.com/l/vegetation_tools_HDA
Overview of the full process of using the HDA
Setup the tree shape
Twigs creation
Convert to volumes to add more details and breaks to the shape
Convert back to mesh