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Ascend Rush Game

Hi everyone!

For our second-year project at LISAA, I was in charge of leading the Tech Art team alongside my teammates Nathan BENZAQUEN, Evan CAMIER, and Olmo VITARO-GIARDI. Our mission was to create the entire environment: shaders/materials, props, ambiance/post-processing, and overall optimization.

We only had a month and a half to make the game, so we had to be as efficient as possible. We faced several constraints, such as designing a FedEx-style gameplay experience, maintaining a low-poly art style with high-quality rendering, and working with a first-person character.

In the end, we created a game featuring two distinct zones (fire and ice), set within a stylized landscape.

My main role was to design a pipeline primarily based on Houdini for Unreal Engine: I developed tools (for vegetation, rocks, icicles, etc.) to provide maximum flexibility for prop iteration. This allowed my teammates to have greater artistic control to match specific concept art. I also created all the vegetation props and set up the heightfields.

It was a massive team effort, and we established a precise and efficient pipeline to make the most of the short development time.

Credits for the other departments teams :

Concept Art :

TURK Adriel
PRELY Mario
HEMPEL Kilian
MARTY-EUGENE Augustin
WU Sophie
SAADATI Kamand
AIT Shaines

Game Design :

ZIMMERMANN Nicolas
WU Anthony
GAONACH Yann
DESILE Frederique

Huge thanks to my team for this amazing experience!
I hope you enjoyed the project!

Fire Level

Ice Level

Vegetals from the concept art team

Vegetals from the concept art team

Full vegetal props fire

Full vegetal props fire

Full vegetal props ice

Full vegetal props ice

Vegetation props made in Houdini

Vegetal receipt lava

Lava Effect

Props fire vegetal

Props fire vegetal

Props fire vegetal

Props fire vegetal

Props fire vegetal

Props fire vegetal

Mushroom Ice Vegetal

Props Ice Vegetal

Props Ice Vegetal

Props Ice Vegetal

Props Ice Vegetal

Icicles tool

Rocks Generations HDA used for for the rocks props

Terrains creation in Houdini

Vertex Color Shader

Vertex Color Shader

Lava Movement Shader

Lava Movement Shader