Hi everyone,
This personal project is my first attempt of making Landscapes in Unreal Engine 5 with Houdini heightfields tools workflow!
I've tried different way of doing it with heightmaps and HDA, and for this typical one the HDA format was pretty interesting as I could use the attributes from Houdini to scatter the trees based on them,
It was a really good exercice and really enjoy it, feel free to gave me your thoughts on it!
Houdini : Landscapes, Rocks, Scattering Tool.(Houdini Digital Asset)
Substance Designer : Plants Foliage.
Substance Painter : Rocks texturing.
SpeedTree : Tree.
Quixel Megascans : Landscapes Textures.
Landscape view in Unreal
Houdini heightfield creation
Rocks Setup in Houdini
Rocks Variations in Substance Painter
Landscape Materials workflow