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Unreal Engine 5 & Houdini Landscape

Hi everyone,

This personal project is my first attempt of making Landscapes in Unreal Engine 5 with Houdini heightfields tools workflow!

I've tried different way of doing it with heightmaps and HDA, and for this typical one the HDA format was pretty interesting as I could use the attributes from Houdini to scatter the trees based on them,

It was a really good exercice and really enjoy it, feel free to gave me your thoughts on it!

Houdini : Landscapes, Rocks, Scattering Tool.(Houdini Digital Asset)
Substance Designer : Plants Foliage.
Substance Painter : Rocks texturing.
SpeedTree : Tree.
Quixel Megascans : Landscapes Textures.

Landscape view in Unreal

Houdini heightfield creation

Grass and Leafs process in Substance Designer

Grass and Leafs process in Substance Designer

Rocks Setup in Houdini

Rocks Variations in Substance Painter

Landscape Master Material in Unreal

Landscape Master Material in Unreal

Landscape Materials workflow