Hi everyone!
For our second year project at LISAA, we had to create a game in less than two months. As part of the process, we needed various rock variations. To streamline the workflow and optimize our time, I decided to develop an HDA (Houdini Digital Asset) to make rock generation more flexible and efficient for game-ready props,
This tool allows for the creation of different rock shapes (low rock, high rock and volcanic rock) while ensuring a smooth import pipeline into Unreal Engine 5. It provides key features such as optimized UVs, vertex colors, low polycounts, and organic shapes,
Additionally, I implemented an adaptive vine generator, offering the same customization options as the rock generator. This allows for more creative and natural-looking compositions,
Hope you like it, thanks in advance for watching!
Rocks types and attributes
Rock Low overview
Rock High overview
Volcanic Rock overview
Import to UE5 and Material set up based on Vertex Color
Rock with vines into UE5